WoW Mage and Priest 2v2 Arena Strategy Guide
In this article, I will discuss the best strategies and specs for a Priest and Mage team to rank up in 2v2 arenas in World of Warcraft. This combination has the potential to make Gladiator in nearly any arena season. Below, I will discuss the role of each player, the best specs, and team strategies.
Priest’s Role and Spec
Since there is no -50% healing debuff on this team, the idea is simply live long enough to burst down an enemy player. As a result, the Priest’s job centers on keeping both player’s alive while simultaneously dealing damage. For this reason, the Priest should spec mostly into Discipline and put leftover talent points in Holy. Be sure to pick up talents like Blessed Recovery (survivability) and Reflective Shield (deals a surprising amount of damage).
Reflective Shield is an overlooked talent that dishes out a ton of damage. Unfortunately, it is often overlooked yet is a key talent in this combo. When you are on the defensive, this ability will chip away at the enemy’s health and allow you to catch the opponent by surprise with some burst damage.
If a melee player is beating up on you, throw up a Shield and then use Shadow Word: Pain and then run behind a pillar, away from the enemy’s healer. When a player gets to 60% health from hitting you, start casting Smite while your Mage uses Frostbolt and roots the target behind the pillar. This is an easy kill all the way up to about 2000 rating.
Mage’s Role and Spec
Since the goal of this team is to survive and burst down the enemy, you will want to be at least Frost. You need Ice Block without a doubt, but whether or not you go full Frost or AP/Frost is up to you and your partner. If your gear is good and your Priest is highly skilled, go for AP/Frost. This combination team has top 20 potential.
If your gear is poor and your Priest is still learning, go full Frost until you get a better feel for the team and get more resilience. The Mage’s role is to keep the Priest alive, slow down the game, and of course to kill the enemy. Keeping the Priest alive should be easy. If the Priest is in danger, use Polymorph on DPS classes, use slows and Frost Nova on melee, and Counterspell offensive spells.
Even better, you could polymorph the enemy’s healer and then root the DPS player. This can allow your Priest to get away completely, drink for mana, and heal up. This method of slowing down the game is an extension of keeping the Priest alive. Between Frost Nova, slowing spells, and Polymorph, you can keep 1 member of the enemy team out of the game at all times.
Killing the enemy is naturally the toughest part of each arena game. The best way to do this is to whittle a player down to 70% or so and then start interrupting the other player who is not the target. Between Sheep and Counterspell, you can keep an enemy healer out of the game for a long time.
With this team’s set-up, matches versus two DPS are very easy. All that you have to do is stay alive via Pain Suppression and Ice Block long enough to kill 1 player. Reflective Shield and Shadow Word: Pain deal a lot of damage here. Psychic Scream, Polymorph, Counterspell, and Frost Nova can break up a lot of the enemy team’s damage as well.
Be defensive while the enemy has timers up (like Beast Within) and then you can kill the enemy at your leisure. Against teams with 1 healer and 1 DPS class, you will have to use crowd control to score a kill. Once the enemy DPS player drops down low, Counterspell the healer and start nuking. When Counterspell fades, use Polymorph. When Polymorph hits diminishing returns, use Psychic Scream. When Psychic Scream wears off, Counterspell again.
You can literally keep the enemy healer locked out indefinitely by repeating this cycle. Avoid using Power Infusion, Icy Veins and Arcane Power until the enemy’s timers (PvP Trinket, Shield Wall, Divine Shield) are used up. Force those timers with crowd control and only use your timers once the enemy has nothing left to use.